AA Guide/Archtype

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[edit] Abundant Healing

Type: Passive
Requirement: DoD, level 67, Healing Gift Mastery at rank 1
Ranks: 5
Reference: 1 / 2 / 3 / 4 / 5 at Lucy
Points per rank: 5/5/5/5/5
Usefulness: Average

Every time a cleric with this ability cast a direct heal of level 60 or above, they have a chance to also bestow on their target a heal over time, for 5 ticks. The power of this HoT depends on the rank of this ability. It stacks with almost all other heals over time or regeneration spells.

At rank 1 the trigger rate is 2%, and the HoT will heal 50 hitpoints per tick.

At rank 2 the trigger rate is 4%, and the HoT will heal 100 hitpoints per tick.

At rank 3 the trigger rate is 6%, and the HoT will heal 150 hitpoints per tick.

At rank 4 the trigger rate is 8%, and the HoT will heal 200 hitpoints per tick.

At rank 5 the trigger rate is 10%, and the HoT will heal 250 hitpoints per tick.

Ranks 6-10 are from SoF

[edit] Critical Affliction

Type: Passive
Requirement: Unknown
Ranks: 6
Points per rank: 3/6/9/3/6/9
Usefulness: Unknown


This ability grants damage-over-time spells a chance to have a critical effect each time they are active.

(3% addition chance to proc per level)

[edit] Destructive Fury

Type: Passive
Requirement: OoW, level 66, Fury of Magic at rank ?
Ranks: 9
Points per rank: 3/6/9/6/6/6/???
Usefulness: Low

This ability increases the damage done on a critical direct damage spells. See Spell Casting Fury for details about critical damage. Without this ability, the damage dealed on a critical nuke is doubled. Destructive fury increases the extra damage done by a percentage that depends on the rank.

For example, if a spell deals 1000 HP of damage, with this ability at rank 3 on a critical nuke (only) it will deal 1000 + 1000 x 25% = 2250 HP.

Rank 1 the additional damage of a critical nuke is increased by 7%.

Rank 2 the additional damage of a critical nuke is increased by 15%.

Rank 3 the additional damage of a critical nuke is increased by 25%.

Rank 4 can be trained at level 71 and the additional damage of a critical nuke is increased by 30%.

Rank 5 can be trained at level 73 and the additional damage of a critical nuke is increased by 35%.

Rank 6 can be trained at level 75 and the additional damage of a critical nuke is increased by 40%.

[edit] Expansive Mind

Type: Passive
Requirement: OoW, level 66
Ranks: 15
Points per rank: 5/5/5/5/5/5/5/5/5/5
Usefulness: Good

This ability increases the maximum amount of mana regeneration a cleric can get from worn items. The normal cap is 15 and can be extended to 30 with this ability. Note that mana regeneration buffs and effects that are not considered "worn" are excluded from this cap, but tribute effects are included.

This ability is useful only to clerics that have items with mana regeneration exceeding the cap. Also note that a raised cap is less useful in raid condition where mana regeneration from buffs, bard songs and other class abilities can be maximized, and more useful in group and solo situtations where mana regeneration from gear is comparatively more significant.

At rank 1 the cap on mana regeneration is extended to 16 mana per tick.

At rank 2 the cap on mana regeneration is extended to 17 mana per tick.

At rank 3 the cap on mana regeneration is extended to 18 mana per tick.

At rank 4 the cap on mana regeneration is extended to 19 mana per tick.

At rank 5 the cap on mana regeneration is extended to 20 mana per tick.

Rank 6 can be trained at level 71 and extends the cap on mana regeneration to 21 mana per tick.

Rank 7 can be trained at level 72 and extends the cap on mana regeneration to 22 mana per tick.

Rank 8 can be trained at level 73 and extends the cap on mana regeneration to 23 mana per tick.

Rank 9 can be trained at level 74 and extends the cap on mana regeneration to 24 mana per tick.

Rank 10 can be trained at level 75 and extends the cap on mana regeneration to 25 mana per tick.

Rank 11-15 are unknown

[edit] Fury of Magic

Type: Passive
Requirement: PoP, level 61, Spell Casting Fury at rank 3
Ranks: 12
Points per rank: 3/6/9/3/6/9/6/6/6/???
Usefulness: Low

This ability increases the chance for a cleric to perform a critical nuke on direct damage spells. See Spell Casting Fury for details.

This ability can be further improved with Fury of Magic Mastery, Power of the Dark reign, Power of the Keeper, Volatile Mana, Destructive Fury and Mana Fury.

At rank 1 the chance of performing a critical nuke becomes 9%.

At rank 2 the chance of performing a critical nuke becomes 11%.

At rank 3 the chance of performing a critical nuke becomes 13%.

At rank 4 the chance of performing a critical nuke becomes 15%.

At rank 5 the chance of performing a critical nuke becomes 17%.

At rank 6 the chance of performing a critical nuke becomes 19%.

At rank 7 the chance of performing a critical nuke becomes 21%.

At rank 8 the chance of performing a critical nuke becomes 23%.

At rank 9 the chance of performing a critical nuke becomes 25%.

[edit] Gift of Mana

Type: Passive
Requirement: DoD, level 70, Spell Casting Mastery at rank 3
Ranks: 3
Reference: 1 at Lucy
Points per rank: 3/6/9
Usefulness: Very good

With this ability, every time a cleric cast a direct heal or direct damage spell of level 65 to 70, there is a chance the Gift of Mana will trigger. When this happens, an icon appears in the short buff window for 18 seconds, and during this time the next spell of level 70 or less the cleric casts will cost no mana.

This effect is particularly useful because it results on average to a percentage of mana preservation, that stacks with abilities like Spell Casting Mastery and focii.

The Gift of Radiant Mana ability can be trained to obtain the same result on spells of level 71 to 75.

The Gift of Exquisite Radiant Mana ability can be trained to obtain the same result on spells of level 76 to 80.

At rank 1 the trigger rate is 3%.

At rank 2 the trigger rate is 6%.

At rank 3 the trigger rate is 10%.

[edit] Gift of Radiant Mana

Type: Passive
Requirement: TSS, level 71, Gift of Mana at rank 3
Ranks: 1
Reference: 1 at Lucy
Points per rank: 9
Usefulness: Very good

With this ability, every time a cleric cast a direct heal or direct damage spell of level 71 or above, there is a 10% chance the Gift of Radiant Mana will trigger. When this happens, a short buff icon appears in the song window for 18 seconds, and during this time the next spell of level 75 or less the cleric casts will cost no mana.

This is an upgrade to Gift of Mana, however note that the trigger rate remains the same (10%) and that this ability triggers on spells of level 71 to 75, as opposed to Gift of Mana that triggers on spell of level 65 to 70.

This effect is particularly useful because it results on average to a percentage of mana preservation, that stacks with abilities like Spell Casting Mastery and focii.

Note that the spell Promised Renewal isn't affected if Gift of Radiant Mana has triggered and is active.

[edit] Gift of Exquisite Radiant Mana

Type: Passive
Requirement: SoF, level 76, Gift of Radiant Mana
Ranks: 1
Reference: 1 at Lucy
Points per rank: 9
Usefulness: Very good

With this ability, every time a cleric cast a direct heal or direct damage spell of level 76 or above, there is a 10% chance the Gift of Exquisite Radiant Mana will trigger. When this happens, a short buff icon appears in the song window for 18 seconds, and during this time the next spell of levels 76-80 the cleric casts will cost no mana.

This is an upgrade to Gift of Radiant Mana, however note that the trigger rate remains the same (10%) and that this ability triggers on spells of level 76 to 80, as opposed to Gift of Radiant Mana that triggers on spell of level 71 to 75 and Gift of Mana that triggers on spell of level 65 to 70.

This effect is particularly useful because it results on average to a percentage of mana preservation, that stacks with abilities like Spell Casting Mastery and focii.

Note that the spell Promised Restoration isn't affected if Gift of Exquisite Radiant Mana has triggered and is active.

[edit] Hastened Silent Casting

Type: Passive
Requirement: SoF
Ranks: 3
Points per rank: 6/6/6
Usefulness: Low

Reduces the recast timer on Silent Casting

[edit] Healing Adept

Type: Passive
Requirement: SoL, level 55
Ranks: 9
Points per rank: 2/4/6/2/4/6/3/6/9
Usefulness: Very good

This ability increases the amount of hitpoints healed on every direct heal spells. It doesn't affect heal over time spells. If a critical heal is performed, it doubles the increased amount. This ability also works with Complete Heal, group direct heal spells and procs that do a direct heal (single target or group).

At rank 1 base healing is increased by 2%.

At rank 2 base healing is increased by 5%.

At rank 3 base healing is increased by 10%.

Rank 4 can be trained at 62 or later and base healing is increased by 13%.

Rank 5 can be trained at 63 or later and base healing is increased by 16%.

Rank 6 can be trained at 64 or later and base healing is increased by 19%.

Rank 7 can be trained at 66 or later and base healing is increased by 22%.

Rank 8 can be trained at 67 or later and base healing is increased by 25%.

Rank 9 can be trained at 68 or later and base healing is increased by 28%.

[edit] Healing Boon

Type: Passive
Requirement: OoW, level 66
Ranks: 9
Points per rank: 3/6/9/6/6/6/7/9/12
Usefulness: Average

This ability gives a cleric a chance to perform a critical heal on heal over time spells. It doesn't affect direct heal spells like Remedy. A critical heal can happen for every tick, and then doubles the amount of hitpoints healed on this tick.

This ability is not as useful as Healing Gift since heal over time spells are more interesting for the low amount of aggro they generate than their healing power. Nevertheless, in situations where a heal over time is useful, the doubled amount will be valuable.

At rank 1 the chance to perform a critical heal over time is 3%.

At rank 2 the chance to perform a critical heal over time becomes 6%.

At rank 3 the chance to perform a critical heal over time becomes 9%.

Rank 4 can be trained at level 71 and the chance to perform a critical heal each tick is 12%.

Rank 5 can be trained at level 73 and the chance to perform a critical heal each tick is 14%.

Rank 6 can be trained at level 75 and the chance to perform a critical heal each tick is 20%.

Ranks 7-9 are from SoF

[edit] Healing Gift

Type: Passive
Requirement: SoL, level 55
Ranks: 12
Points per rank: 2/4/6/2/3/4/3/6/9/6/6/6/7/9/12
Usefulness: Good


This ability gives a cleric a chance to perform a critical heal on direct heal spells. It doesn't affect heal over time spells. If a critical heal is performed, it doubles the amount of hitpoints healed (after increase from Healing Adept and Improved Healing focus effect, if any). This ability also works with Complete Heal, group direct heal spells and procs that do a direct heal (single target or group).

At rank 1 the chance of performing a critical heal is 3%.

At rank 2 the chance of performing a critical heal becomes 6%.

At rank 3 the chance of performing a critical heal becomes 10%.

Rank 4 can be trained at 62 or later and the chance of performing a critical heal becomes 12%.

Rank 5 can be trained at 63 or later and the chance of performing a critical heal becomes 14%.

Rank 6 can be trained at 64 or later and the chance of performing a critical heal becomes 16%.

Rank 7 can be trained at 66 or later and the chance of performing a critical heal becomes 18%.

Rank 8 can be trained at 67 or later and the chance of performing a critical heal becomes 20%.

Rank 9 can be trained at 68 or later and the chance of performing a critical heal becomes 22%.

Rank 10 can be trained at 71 or later and the chance of performing a critical heal becomes 24%.

Rank 11 can be trained at 73 or later and the chance of performing a critical heal becomes 26%.

Rank 12 can be trained at 75 or later and the chance of performing a critical heal becomes 28%.

Ranks 13-15 are from SoF

[edit] Innate Enlightenment

Type: Passive
Requirement: PoP, level 61
Ranks: 5
Points per rank: 3/3/3/3/3
Usefulness: Good

This ability increases the cap on intelligence and wisdom. See Planar Power for details on stat caps. A cleric can spend 3 AA points in this ability for each level he has beyond 60, up to 15 AA points at 65. Note that this is the maximum AA points that can be spent, a cleric is not required to spend them at a given level but can instead spend 12 points in one shot at 64 for instance, to raise the cap by 40.

A clerics benefits from raising the cap only if one of his stats is above it.

Each rank increases the cap on intelligence and wisdom together by +10 points.

[edit] Mastery of the Past

Type: Passive
Requirement: Unknown
Ranks: 12
Points per rank: 3/3/3/?/?/?/?/?/?/8/8/8
Usefulness: Low

Eliminates the chance to fizzle a spell. Each rank increases the spell level this ability works on.

[edit] Mental Clarity

Type: Passive
Requirement: SoL, level 55
Ranks: 13
Points per rank: 2/4/6/5/5/5/5/5/5/5/5/5/5
Usefulness: Good

This ability increases the cleric mana regeneration. This mana regeneration stacks with all other sources including items, tribute and mana regeneration buffs.

Each rank increases the cleric mana regeneration by 1/tick.

This ability can be further improved with Mental Serenity.

Rank 4 can be trained at level 71 .

Rank 5 can be trained at level 72.

Rank 6 can be trained at level 73.

Rank 7 can be trained at level 74.

Rank 8 can be trained at level 75.

Ranks 9 - 13 are from SoF

[edit] Mnemonic Retention

Type: Passive
Requirement: OoW, level 55
Ranks: 2
Points per rank: 3/6
Usefulness: Very Good

This ability grants the cleric an extra spell gem slot for each rank trained. This ability is extremely useful and pretty cheap to buy.

[edit] Persistent Casting

Type: Passive
Requirement: GoD, level 55
Ranks: 3
Points per rank: 3/6/9
Usefulness: Low

This ability allows a cleric to channel a spell or ability even if stunned. In conjunction with Channeling Focus (note: this ability has been removed from the game), Persistent casting is a nice safety belt, however the cost of this ability makes it less desirable.

The percentage per rank of chance to channel a spell through stun is not yet known at this time.


[edit] Quickened Curing

Type: Passive
Requirement: GoD, level 65, Radiant Cure at rank 3
Ranks: 3
Points per rank: 3/6/9
Usefulness: Good

This ability reduces the refresh time on Radiant Cure. The base refresh time is 3mn.

At rank 1 the refresh time is reduced by 10% to become 2mn 42s.

At rank 2 the refresh time is reduced by 20% to become 2mn 24s.

At rank 3 the refresh time is reduced by 30% to become 2mn 6s.

[edit] Radiant Cure

Type: Activated
Cast Time: 3.5 seconds Duration: Instant
Range: 100 Refresh: 3 minutes
Activation code: 100 Reference: Rank 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 at Lucy
Requirement: PoP, level 61
Ranks: 9
Points per rank: 2/4/6/3/6/9/6/6/6
Usefulness: Good


This ability allows a cleric to cure all members of his group (within range) of many detrimental effects including effects that have no counters. It is much less powerful than Purify Soul, but acts on the group and has a much shorter refresh time. See the reference links above for details. The first rank of the ability cannot cure more than one effect of each type (poison, disease, curse and counter-less effects). Next ranks remove more counters, but still can only cure one effect of each type.

Neither Radiant Cure or Purify Soul cure charm, fear or remove the resurrection effect.

Rank Counters Removed Level Trained
Poison Disease Curse Detrimental
Rank 1 9 9 9 1 61
Rank 2 12 12 12 3 63
Rank 3 16 16 16 6 65
Rank 4 19 19 19 9 66
Rank 5 22 22 22 12 68
Rank 6 25 25 25 15 70
Rank 7 27 27 27 16 71
Rank 8 29 29 29 17 73
Rank 9 31 31 31 18 75
Slot Description
1 Decrease Curse Counter by [x]
2 Decrease Poison Counter by [x]
3 Decrease Disease Counter by [x]
4 Remove Detrimental [x]

[edit] Secondary Forte

Type: Passive
Requirement: GoD, level 55
Ranks: 1
Points per rank: 9
Usefulness: Low

This ability enables a cleric to raise a second specialisation skill above 50. A cleric can train specialisation at level 20 in every skill, an without this ability all specialisation skills are capped at 50, except one capped at 200. With Secondary Forte, another specialisation skill can be raised to a maximum of 100.

At 200, a specialisation skill reduces the mana used casting a spell by 10%. At 100, this mana saving is only 5%.

[edit] Shield Block

Type: Passive
Requirement: TSS, level 71
Ranks: 6
Points per rank: 3/6/9/7/9/12
Usefulness: Good

This ability allows a cleric wearing a shield to parry attacks. Only a fixed amount of attacks can be parried, regardless of the cleric defensive skills and abilities.

You can train rank 1 of this ability at level 71 and it reduces incoming melee damage by 1%.

You can train rank 2 of this ability at level 73 and it reduces incoming melee damage by 2.5%.

You can train rank 3 of this ability at level 75 and it reduces incoming melee damage by 5%.

Ranks 4-6 are from SoF

[edit] Silent Casting

Type: Activated
Cast Time: 2.5 seconds Duration: 1 minute
Range: Self Refresh: 36 minutes
Activation code: 494 Reference: Rank 1 / 2 / 3 / 4 / 5 at Lucy
Requirement: DoD, level 70, Spell Casting Subtlety at Rank 3
Ranks: 5
Points per rank: 5/5/5/5/5
Usefulness: Average


While this ability is active, all spells a cleric casts will generate much less hate than usual. Contrary to Spell Casting Subtlety, this ability is activated and lasts only for a short time. It's however much more powerful, up to reducing the normal amount of hate to only 1.

The hate reduction factor is random, from 1% to a maximum that depends on the rank in this ability.

It is unknown if this hate reduction stacks with other focus effects (from Harmony of the Soul for instance) and abilities like Spell Casting Subtlety.

At rank 1 the hate is reduced by 1% to 20%.

At rank 2 the hate is reduced by 1% to 40%.

At rank 3 the hate is reduced by 1% to 60%.

At rank 4 the hate is reduced by 1% to 80%.

At rank 5 the hate is reduced by 1% to 100%.

[edit] Spell Casting Fury

Type: Passive
Requirement: SoL, level 55
Ranks: 3
Points per rank: 2/4/6
Usefulness: Low

This ability gives a cleric a chance to perform a critical nuke on direct damage spells. It doesn't affect damage over time spells. If a critical nuke is performed, it increases the amount of damage dealt (before increase from focus effects, if any).

This ability also works with AoE damage spells and procs that do direct damage (single target or group) including Hands of the Gods and Hand of Order.

This ability can be further improved with Fury of Magic, Power of the Dark reign and Power of the Keeper, Volatile Mana, Destructive Fury and Mana Fury.

At rank 1 the damage is increased by 33% and the chance of performing a critical nuke is 2%.

At rank 2 the damage is doubled and the chance of performing a critical nuke becomes 4%.

At rank 3 the damage the chance of performing a critical nuke becomes 7%.

[edit] Spell Casting Mastery

Type: Passive
Requirement: SoL, level 55
Ranks: 3
Points per rank: 2/4/6
Usefulness: Very good

This ability reduces the mana a cleric spends to cast a spell. It works on almost every spell (notable exception is Promised Renewal), and stacks with focus effects. However, a cleric must have enough mana without taking this ability into account to be able to start casting a spell. Mana reduction abilities and effects (including specialisation) operate after the spell cast has been started.

The cleric community considers this ability one of the best.

At rank 1 the mana saving is 2%.

At rank 2 the mana saving is 5%.

At rank 3 the mana saving is 10%.

[edit] Spell Casting Reinforcement

Type: Passive
Requirement: SoL, level 55
Ranks: 3
Points per rank: 2/4/6
Usefulness: Good

This ability increases the duration of all beneficial buffs, including heal over time. It stacks with focus effects, however most focus effects have a minimum duration requirement or exclude certain spells, and therefore don't increase the duration of Supernal Elixir or Divine Aura for instance.

This ability can be further improved with Spell Casting Reinforcement Mastery.

At rank 1 the duration is increased by 5%.

At rank 2 the duration is increased by 15%.

At rank 3 the duration is increased by 30%.

[edit] Spell Casting Subtlety

Type: Passive
Requirement: GoD, level 55
Ranks: 9
Points per rank: 3/6/9/4/4/4/7/9/12
Usefulness: Good

This ability reduces the hate generated when casting a spell that can aggravate a creature. Often a cleric has no choice but heal fast and that can quickly attract the attention of monsters. With this ability, monsters take less easily notice of the cleric, always a good thing for the party.

While operating differently, Silent Casting also reduces hate from spells.

At rank 1 monsters notice the cleric by 5% less.

At rank 2 monsters notice the cleric by 10% less.

At rank 3 monsters notice the cleric by 20% less.

Rank 4 can be trained at level 71 and reduces aggro by 1%.

Rank 5 can be trained at level 73 and reduces aggro by another 1%.

Rank 6 can be trained at level 75 and reduces aggro by another 1%.

Ranks 7-9 are from SoF

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