AA Guide/Class
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Class AA's
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[edit] Bestow Divine Aura
| Type: | Activated | ||
| Cast Time: | Instant | Duration: | Same as Divine Aura |
| Range: | 100 | Refresh: | 2 hours, 24 minutes |
| Activation code: | 39 | Reference: | ? at Lucy |
| Requirement: | SoL, level 59 | ||
| Ranks: | 1 | ||
| Points per rank: | 6 | ||
| Usefulness: | Average |
This ability allows a cleric to instantly make a character invulnerable. The cleric selects a target and clicks the hotkey, or type /alt activate 39, to give the target all the benefits of the Divine Aura spell.
A character under Divine Aura can still click it off, can be death touched by some monsters and can be summoned, but is otherwise invulnerable to any type of attack and cannot attack, cast a spell or use an activated ability. A monk protected by BDA can still feign death, but a shadowknight or necromancer cannot (they cannot cast the spell). A caster protected by BDA after he has begun to cast a spell will finish casting and the spell will take effect, but not on him. For example if a wizard casting an evac spell is being hit by BDA mid-casting, he will not evac but the rest of his group will.
Spell Casting Reinforcement and Spell Casting Reinforcement Mastery increase the duration of the bestowed Divine Aura.
Bestowing Divine Aura generates aggro if the target is on a hate list.
This ability can be further improved with Hastened Divinity.
[edit] Blessing of Resurrection
| Type: | Activated | ||
| Cast Time: | 3 seconds | Duration: | Instant |
| Range: | 200 | Refresh: | 9 seconds |
| Activation code: | 38000 | Reference: | Rank 1 at Lucy |
| Requirement: | SoF | ||
| Ranks: | 1 | ||
| Points per rank: | 9 | ||
| Usefulness: | Good |
This ability allows the cleric to resurrect a fallen companion without memorizing the spell or swapping in their 1.0.
The main benefit is to be able to battle rez as the AA has a short cast time compared to the spell or our epic.
[edit] Celestial Hammer
| Type: | Activated | ||
| Cast Time: | Instant | Duration: | 30 to 60 seconds |
| Range: | 100 | Refresh: | 22 minutes |
| Activation code: | 391 | Reference: | Rank 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 at Lucy |
| Requirement: | OoW, level 67 | ||
| Ranks: | 9 | ||
| Points per rank: | 5/5/5/5/5/5/8/9/10 | ||
| Usefulness: | Low |
This ability allows the cleric to summon a powerful hammer. The cleric must send the hammer on a valid target or the ability will fail. Damage on a low level creature has been parsed and is in the order of 70 dps, including a proc Hand of the Gods (for approximately 10% of the total dps of the hammer), until the creature dies or the ability ends.
The hammer will attack additional creatures that have damaged the cleric, if any, until the end of its normal duration.
This ability can be further improved with Divine Hammer.
At rank 1 the duration is 30s.
At rank 2 the duration is 45s.
At rank 3, 4, 5, 6 the duration is 60s.
Rank 4 can be trained at level 71, rank 5 at level 73 and rank 6 at level 74.
At rank 6 the Divine Hammer can do approximatelly 160 dps on low level creatures, 20% of this from an unresistable proc.
Ranks 7-9 are from SoF
[edit] Celestial Regeneration
| Type: | Activated | ||
| Cast Time: | Instant | Duration: | 8 ticks |
| Range: | 200 | Refresh: | 15 minutes |
| Activation code: | 38 | Reference: | Rank 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 at Lucy |
| Requirement: | SoL, level 59, Healing Gift at Rank 3 | ||
| Ranks: | 12 | ||
| Points per rank: | 5/3/6/5/5/5/5/5/5/8/9/10 | ||
| Usefulness: | Good |
This ability allows a cleric to put a heal over time buff on a group, for 250 HP/tick (a little less than Ethereal Elixir but twice the duration). Spell Casting Reinforcement and Spell Casting Reinforcement Mastery increase the duration of this buff, potentially healing each group member for 3000 HP in the span of 12 ticks.
This buff can be bestowed on another group if /tgb is on, and on everyone within range if using the Mass Group Buff ability.
This buff doesn't stack with other cleric heal over time spells.
Bestowing Celestial Regeneration generates aggro if one of the healed characters is on a hate list.
Rank 1 can be trained at 59 and the amount of hitpoints healed is 250 per tick.
Rank 2 can be trained at 63 and the amount of hitpoints healed becomes 275 per tick.
Rank 3 can be trained at 64 and the amount of hitpoints healed becomes 300 per tick.
Rank 4 can be trained at 67 and the amount of hitpoints healed becomes 333 per tick.
Rank 5 can be trained at 68 and the amount of hitpoints healed becomes 366 per tick.
Rank 6 can be trained at 68 and the amount of hitpoints healed becomes 400 per tick.
Rank 7 can be trained at 71 and the amount of hitpoints healed becomes 450 per tick.
Rank 8 can be trained at 73 and the amount of hitpoints healed becomes 500 per tick.
Rank 9 can be trained at 74 and the amount of hitpoints healed becomes 550 per tick.
Rank 10 can be trained at ? and the amount of hitpoints healed becomes 600 per tick.
Rank 11 can be trained at ? and the amount of hitpoints healed becomes 650 per tick.
Rank 12 can be trained at ? and the amount of hitpoints healed becomes 700 per tick.
[edit] Divine Arbitration
| Type: | Activated | ||
| Cast Time: | 0.75 seconds | Duration: | Instant |
| Range: | 100 | Refresh: | 3 minutes |
| Activation code: | 169 | Reference: | Rank 1 / 2 / 3 at Lucy |
| Requirement: | PoP, level 61 | ||
| Ranks: | 3 | ||
| Points per rank: | 3/3/3 | ||
| Usefulness: | Very good |
This ability allows a cleric to share all the damage done to his group evenly among all members. After casting, all hitpoints of every group member within range are added, and compared to their current maximum hitpoints. The difference is the sum of damage currently done to the group (again, within range). If this difference is 0, or the cleric is not grouped, or all other members are out of range, the ability fails with a message, and is immediately available for a next try. In the case the group damage is not 0, a penalty is applied which depends on the rank of the ability, 20% at rank 1. That means at this rank the group damage is multiplied by 1.2. Once this penalty is applied, the group damage is then evenly redistributed to all members in range, assuming full hitpoints.
The benefits of this ability are multiple: it casts fast and since it's not a spell it can be used right after a heal. Assuming rank 3 (no penalty), if a member of a group of 6 is low on hitpoints and others are at their current maximum, the member with low hitpoints receives a heal equivalent to 5/6 of his current damage and all others suffer 1/6 of this same damage, which in situations where only one member is taking hits is a very fast and mana free heal. Also, it generates exactly zero aggro and for this reason is often used with pullers feigning death, to heal them without aggravating the creature they pulled.
A cleric under Divine Aura or Divine Barrier cannot use any activated ability including Divine Arbitration. However, there is no way to prevent the loss or gain of hitpoints due to this ability, so if another cleric in his group uses it, he will be healed or damaged even invulnerable. For the same reason, Bestow Divine Aura followed by Divine Arbitration will heal a now invulnerable group member.
Rank 1 can be trained at 61 or later and the penalty is 20%.
Rank 2 can be trained at 63 or later and the penalty is 10%.
Rank 3 can be trained at 65 or later and there is no penalty.
[edit] Divine Avatar
| Type: | Activated | ||
| Cast Time: | 3 seconds | Duration: | 3 minutes |
| Range: | Self | Refresh: | 36 minutes |
| Activation code: | 254 | Reference: | Rank 1 / 2 / 3 / 4 / 5 / 6 / 7/ 8 / 9 at Lucy |
| Requirement: | GoD, level 65 | ||
| Ranks: | 9 | ||
| Points per rank: | 3/6/9/3/6/9/9/10/12 | ||
| Usefulness: | Low |
This ability gives a cleric a temporary surge of combat power, increasing their damage output and proc rate, and gives a self heal over time for the duration, up to 200 HP/tick. Spell Casting Reinforcement and Spell Casting Reinforcement Mastery increase the duration of this buff, up to 270 seconds.
This buff stacks with other cleric heal over time spells and abilities, and with the Yaulp line of spells. The heal over time effect is actually the best part of this ability.
All ranks give the same haste effect.
Rank 1 increases the damage modifier by 100%, the proc rate by 50%, and heals for 100 HP/tick.
Rank 2 increases the damage modifier by 150%, the proc rate by 75%, and heals for 150 HP/tick.
Rank 3 increases the damage modifier by 200%, the proc rate by 100%, and heals for 200 HP/tick.
Rank 4 increases the damage modifier by 233%, the proc rate by 125% and heals for 250 HP/tick.
Rank 5 increases the damage modifier by 266%, the proc rate by 150% and heals for 300 HP/tick.
Rank 6 increases the damage modifier by 300%, the proc rate by 175% and heals for 350 HP/tick.
Rank 7 increases the damage modifier by 325%, the proc rate by 180% and heals for 400 HP/tick.
Rank 8 increases the damage modifier by 350%, the proc rate by 185% and heals for 450 HP/tick.
Rank 9 increases the damage modifier by 375%, the proc rate by 190% and heals for 500 HP/tick.
[edit] Divine Resurrection
| Type: | Activated | ||
| Cast Time: | Instant | Duration: | Instant |
| Range: | 100 | Refresh: | 18 hours |
| Activation code: | 36 | Reference: | Rank 1 at Lucy |
| Requirement: | SoL, level 59, Healing Gift at Rank 3 | ||
| Ranks: | 1 | ||
| Points per rank: | 5 | ||
| Usefulness: | Average |
This ability allows a cleric to resurrect a corpse with several benefits: it's a 100% xp restoration, at full hitpoints and mana, and without rezz effect. All other conditions on resurrection spells apply. The target character will see a resurrection box pop up (with "divine resurrection" and the percentage displayed) and can still accept or reject the rezz. In any case, the ability is used and will not be available until the next 18 hours. The same thing occurs if the character is zoning, the ability is used and the resurrection fails.
A common use of this ability is to instantly rezz someone in the middle of a fight (it cannot be interrupted). Another one is to rezz the corpse normally (epic is best), let the character loot is corpse but for one item, then give the corpse a Divine Resurrection (since corpses can be resurrected several times). The character accepts the divine resurrection and is restored to full HP and mana, including everyt'hing that comes from his gear, which often amounts for a large part of his mana.
Like all resurrection spells, this ability doesn't generate any aggro.
[edit] Divine Retribution
| Type: | Activated | ||
| Cast Time: | Instant | Duration: | 1 minute 30 seconds |
| Range: | Self | Refresh: | 36 minutes |
| Activation code: | 392 | Reference: | Rank 1 / 2 at Lucy |
| Requirement: | OoW, level 70 | ||
| Ranks: | 3 | ||
| Points per rank: | 12/9/9 | ||
| Usefulness: | Very Low |
When a cleric activates this ability, all attacking creatures have a chance to be stunned for 4 seconds. The creatures must not be immune to stun. The use of this ability is situational, like when escaping a creature that moves at the same speed, or when meleing unexpected adds. It's not really useful in raid situation where creatures will likely exceed the stun level cap, immune to stun, or controled in some other and safer way.
However, it's a protection when a cleric must be able to cast and therefore cannot use invulnerabilty spells.
Rank 1 is limited to level 70 or lower.
Rank 2 is limited to level 75 or lower.
Rank 3 is limited to level 80 or lower.
[edit] Exquisite Benediction
| Type: | Activated | ||
| Cast Time: | Instant | Duration: | 5 minutes |
| Range: | 60 | Refresh: | 30 minutes |
| Activation code: | 255 | Reference: | Rank 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 at Lucy |
| Requirement: | GoD, level 65 | ||
| Ranks: | 8 | ||
| Points per rank: | 5/5/5/5/5/5/5/5 | ||
| Usefulness: | Low |
This ability allows a cleric to put a static healing ward around him, that heals for up to 75 HP/tick. Once put into place, the ward doesn't move. The healing it provides doesn't stack with other healing wards, whether they are from another cleric or druid. However, several wards can be set up at the same spot, only the more potent will have any effect. While active, the ward takes a slot in the bard song window, and looks like an invisible NPC casting healing spells.
This ability and Ward of Purity are on the same timer, and therefore cannot be used together by the same cleric.
At rank 1 the ward heals for 25 HP/tick.
At rank 2 the ward heals for 30 HP/tick.
At rank 3 the ward heals for 35 HP/tick.
At rank 4 the ward heals for 40 HP/tick.
At rank 5 the ward heals for 45 HP/tick.
At rank 6 the ward heals for 55 HP/tick.
At rank 7 the ward heals for 65 HP/tick.
At rank 8 the ward heals for 75 HP/tick.
[edit] Hastened Divine Avatar
| Type: | Passive |
| Requirement: | SoF |
| Ranks: | 3 |
| Points per rank: | 6/6/6 |
| Usefulness: | Low |
Reduces the recast timer on Divine Avatar
[edit] Hastened Divinity
| Type: | Passive |
| Requirement: | PoP, level 63 |
| Ranks: | 3 |
| Points per rank: | 2/2/2 |
| Usefulness: | Low |
This ability reduces the refresh time on Bestow Divine Aura. The base refresh time is 2h 24mn.
Rank 1 can be trained at level 63 and the refresh time is reduced by 10% to become 2h 9mn 36s.
Rank 2 can be trained at level 64 and the refresh time is reduced by 20% to become 1h 55mn 12s.
Rank 3 can be trained at level 65 and the refresh time is reduced by 30% to become 1h 40mn 48s.
[edit] Hastened Purification of the Soul
| Type: | Passive |
| Requirement: | PoP, level 63 |
| Ranks: | 3 |
| Points per rank: | 2/2/2 |
| Usefulness: | Low |
This ability reduces the refresh time on Purify Soul. The base refresh time is 30mn.
Rank 1 can be trained at level 63 and the refresh time is reduced by 10% to become 27mn.
Rank 2 can be trained at level 64 and the refresh time is reduced by 20% to become 24mn.
Rank 3 can be trained at level 65 and the refresh time is reduced by 30% to become 21mn.
[edit] Hastened Sanctuary
| Type: | Passive |
| Requirement: | TSS, level 71 |
| Ranks: | 3 |
| Points per rank: | 3/3/3 |
| Usefulness: | Low |
This ability reduces the refresh time on Sanctuary. The base refresh time is 1h 12mn.
Rank 1 can be trained at level 71 and the refresh time is reduced by 17% to become 1h.
Rank 2 can be trained at level 73 and the refresh time is reduced by 33% to become 48mn.
Rank 3 can be trained at level 75 and the refresh time is reduced by 50% to become 36mn.
[edit] Holy Root
| Type: | Passive |
| Requirement: | SoF |
| Ranks: | 3 |
| Points per rank: | 6/6/6 |
| Usefulness: | Low |
Reduces the chance of Root breaking.
[edit] Innate Invis to Undead
| Type: | Activated | ||
| Cast Time: | Instant | Duration: | Random |
| Range: | Self | Refresh: | 7 seconds |
| Activation code: | 37 | Reference: | Rank ? at Lucy |
| Requirement: | SoL, level 59 | ||
| Ranks: | 1 | ||
| Points per rank: | 3 | ||
| Usefulness: | Low |
This ability allows a cleric to make him invisible to undead, similarly to the spell Invisibility to Undead. The duration of this invisibility is random, but fortunately the refresh time is quite short.
The use of this ability is situational, as it can often be replaced with Improved Invisibility to Undead, which gives a long, fixed duration. It's a convenient ability in that it's doesn't take a spell slot, and is instant.
[edit] Mass Group Buff
| Type: | Activated | ||
| Cast Time: | Instant | Duration: | Until Used |
| Range: | Self | Refresh: | 1 hour 12 minutes |
| Activation code: | 35 | Reference: | Rank ? at Lucy |
| Requirement: | SoL, level 59 | ||
| Ranks: | 1 | ||
| Points per rank: | 9 | ||
| Usefulness: | Good |
This ability allows a cleric to cast a single-group buff onto several groups or characters. When a cleric activates this ability, he receives a message indicating that the next group buff he casts will affect everyone in the buff range. Only spells that can be cast on other groups can benefit of this ability. As of January 2007 the list goes as follow:
Ancient Gift of Aegolism Aura of Devotion Aura of Purpose Aura of Reverence Balikor's Mark Blessing of Aegolism Blessing of Temperance Elixir of Divinity Elixir of Redemption Elushar's Mark Ethereal Elixir Hand of Conviction Hand of Tenacity Hand of Virtue Heroic Bond Kazad's Mark Marzin's Mark Naltron's Mark Rallied Aegis of Vie Celestial Regeneration, Celestial Renewal and Celestial Rejuvenation can also be cast on multiple groups.
Sunskin and Shared Purity, while technically group buffs, are not affected by this ability. If you activate MGB but cast a non-eligible group buff, the ability is lost until refreshed.
Level limits for buff spells also apply to characters in the range. Therefore a low-level character will not receive the benefit of Ethereal Elixir even when using MGB.
Casting the buff spell also uses up to twice the normal mana, even if only the group is in range. Up to means that if this extra mana is available, it will be used. But if it isn't the spell still affects everyone in the range.
Example with Blessing of Aegolism: if a cleric is full mana (let's say 4500 for the sake of this example), clicking the MGB hotkey or typing /alt activate 35, then casting Blessing of Aegolism (on a target which will be the center of the affected area) will use 4000 mana. If the same cleric had 3200 mana, he would still be able to use MGB and all his mana would be used. If he had less than 2000 mana, he wouldn't be able to cast the spell, until he meditates to 2000 mana.
Note however that mana reduction abilities and focii make this example academic.
Leaving the zone or camping out doesn't reset the timer, but disable the use of MGB until refreshed. To reset MGB, cast a group buff (any group spell will do) and duck mid-casting. This resets the ability timer and you can activate MGB again and use it.
[edit] Persistant Casting
[edit] Purify Soul
| Type: | Activated | ||
| Cast Time: | Instant | Duration: | Instant |
| Range: | 100 | Refresh: | 30 minutes |
| Activation code: | 41 | Reference: | Rank 1 at Lucy |
| Requirement: | SoL, level 59, Healing Gift at Rank 3 | ||
| Ranks: | 1 | ||
| Points per rank: | 5 | ||
| Usefulness: | Low |
This ability allows a cleric to instantly cure a single target of pretty much every detrimental effect it's suffering. See the reference link above for details. Any use of this ability is however very situational, because several other abilities (Radiant Cure) or spells (Abolish Poison, Abolish Disease, Remove Greater Curse) can cure a target, or even the group, and they have very low refresh time. Note that only Radiant Cure has a chance of curing a detrimental effect that has no counter, but it does it on the group rather than on a single target. On the other hand, Purify Soul is much more powerful at curing such effects, and cures several of them at the same time.
Neither Radiant Cure or Purify Soul cure charm, fear or remove the resurrection effect.
This ability can be further improved with Hastened Purification of the Soul.
[edit] Recourse of Life
| Type: | Passive |
| Requirement: | SoF |
| Ranks: | 5 |
| Points per rank: | 6/6/6/6/6 |
| Usefulness: | Low |
Imparts a chance that a Recourse of Life proc will occur when stunning an enemy. Recourse of life grants a small heal and vie component.
Increase HP when cast by 220
Mitigate Melee Damage by 10%, 1000 total
[edit] Sanctuary
| Type: | Activated | ||
| Cast Time: | 1.5 seconds | Duration: | 3 minutes |
| Range: | Self | Refresh: | 1 hour 12 minutes |
| Activation code: | 396 | Reference: | Rank 1 at Lucy |
| Requirement: | OoW, level 70 | ||
| Ranks: | 1 | ||
| Points per rank: | 12 | ||
| Usefulness: | Good |
When activating this ability, a cleric instantly becomes the last target to consider by all attacking creatures. All other characters will be attacked first, providing they don't use themselves some form of invulnerability like the Divine Aura or Harmshield spells. If all other possible targets are invulnerable, or if the cleric is the last on the aggro list of a creature, he/she will be attacked and the sanctuary will be broken.
Therefore, this spell offers no protection when traveling alone.
The sanctuary will also be broken if the cleric take any action toward another character or NPC, such as healing or casting a detrimental spell. Clicking a rod will also break it. Only spells and abilities used on self will keep the sanctuary undisturbed, including heals, self cure, invulnerability spells. When taking an action on some other target, the sanctuary is broken as soon as the spell or ability cast starts.
Given the long duration, it is possible to camp while staying undisturbed, as long as there always is another character to attack during the camp.
This ability can be further improved with Hastened Sanctuary.
[edit] Spell Casting Reinforcement Mastery
| Type: | Passive |
| Requirement: | SoL, level 59, Spell Casting Reinforcement at Rank 3 |
| Ranks: | 1 |
| Points per rank: | 8 |
| Usefulness: | Good |
This ability increases buffs duration. A cleric with Spell Casting Reinforcement at Rank 3 has buffs duration extended by 30%, with this ability the increase becomes 50%. See the description of Spell Casting Reinforcement for more information.
[edit] Touch of the Divine
| Type: | Passive |
| Requirement: | GoD, level 65 |
| Ranks: | 10 |
| Points per rank: | 5/5/5/5/5/5/5/5/5/5 |
| Usefulness: | Average |
This ability gives the cleric a chance to survive death, even a death touch. It has a chance to trigger everytime the cleric dies, and when it does the cleric receives the following benefits:
- The cleric actually doesn't die, is not sent to bind point and doesn't loose experience.
- His buffs are not stripped, but detrimental effects aren't removed either.
- He's restored to 1 HP.
- The cleric gets a healing buff similar to the celestial line that heals for 534 HP/tick for 6 ticks.
- The cleric gets an invulnerability buff similar to Divine Aura that lasts for 6 ticks, and will overwrite another buff if there is no buff slot available.
Note that 6 ticks is more than 30s. That means if the cleric immediately camps he will do it successfully, in all situations. This is one of the best benefits of this ability.
At rank 1 the probability of surviving death is 2%.
At rank 2 the probability of surviving death is 4%.
At rank 3 the probability of surviving death is 6%.
At rank 4 the probability of surviving death is 8%.
At rank 5 the probability of surviving death is 10%.
Ranks 6-10 are from SoF.
[edit] Turn Undead
| Type: | Activated | ||
| Cast Time: | 2.5 seconds | Duration: | 4 ticks |
| Range: | 200 | Refresh: | 5 minutes |
| Activation code: | 558 | Reference: | Rank 1 / 2 / 3 / 4 / 5 / 6 / 7 at Lucy |
| Requirement: | SoL, level 59 | ||
| Ranks: | 7 | ||
| Points per rank: | 3/6/9/9/9/12/12 | ||
| Usefulness: | Low |
This ability allows a cleric to put a damage over time spell on an undead creature. The DoT last for 4 ticks, however each rank inflicts more damage per tick. It also has a rare chance to do a direct 32k damage on that creature. And last but not least, this effect has a -500 resist modifier and is therefore pretty much unresistible.
The duration of this ability is not increased by Spell Casting Reinforcement.
This ability can be further improved with Wrack Undead, Eradicate Undead and Smite Undead.
Rank 1 the DoT is 100 HP per tick and the chance for 32k is 5%.
Rank 2 the DoT is 200 HP per tick and the chance for 32k remains at 5%.
Rank 3 the DoT is 300 HP per tick and the chance for 32k remains at 5%.
Rank 4 the DoT is 500 HP per tick and the chance for 32k remains at 5%.
Rank 5 the DoT is 700 HP per tick and the chance for 32k remains at 5%.
Rank 6 the DoT is 1000 HP per tick and the chance for 32k remains at 5%.
Rank 7 the DoT is 2000 HP per tick and the chance for 32k increases to 6%
[edit] Unfailing Divinity
| Type: | Passive |
| Requirement: | PoP, level 61 |
| Ranks: | 3 |
| Points per rank: | 2/4/6 |
| Usefulness: | Average |
This ability increases the likelihood of a Death Pact or Divine Intervention spell to successfully heal their target.
As we understand these spells today (January 2007), if a character buffed with Death Pact or Divine Intervention takes damage and his hitpoints drop below 15% of his maximum, there is a chance that he will get healed, and the spell then fades (oversimplified view of the spell mechanics, but what matters is the trigger concept). Death Pact heals for 300 HP, Divine Intervention completely heals the character.
The probability that the spell fires off is based on the character's charisma, the higher the charisma, the better the probability. Unfailing Divinity increases this probability, additional ranks giving an even better chance of success. Also, with Divine Intervention it gives a chance to get a small heal even if the spell fails, the amount healed being of the order of 1500 HP per rank.
Rank 1 can be trained at 61 or later.
Rank 2 can be trained at 63 or later.
Rank 3 can be trained at 65 or later.
[edit] Ward of Purity
| Type: | Activated | ||
| Cast Time: | Instant | Duration: | 5 minutes |
| Range: | 60 | Refresh: | 30 minutes |
| Activation code: | 506 | Reference: | Rank 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 at Lucy |
| Requirement: | DoD, level 70, Exquisite Benediction at Rank 5 | ||
| Ranks: | 7 | ||
| Points per rank: | 7/7/7/5/5/5/7/9/12 | ||
| Usefulness: | Low |
This ability allows a cleric to put a static curing ward around him, that cures for up to 3 counters of poison and disease every other tick.
Details on the cleansing effect can be found on Lucy for ranks 1, 2 and 3. Once put into place, the ward doesn't move. The curing it provides doesn't stack with other curing wards, whether they are from another cleric or druid, but will stack with healing wards.
Several wards can be set up at the same spot however, but only the more potent will have any effect. While active, the ward takes a slot in the bard song window, and looks like an NPC casting curing spells.
A ward tick is set to 10 seconds, therefore it will cure every other tick only, not every tick.
This ability and Exquisite Benediction are on the same timer, and therefore cannot be used together by the same cleric.
At rank 1 the ward cures 1 counter every other tick.
At rank 2 the ward cures 2 counters every other tick.
At rank 3 the ward cures 3 counters every other tick.
At rank 4 the ward cures 4 counters every other tick.
At rank 5 the ward cures 5 counters every other tick.
At rank 6 the ward cures 6 counters every other tick.
Rank 7-9 are from SoF

