GNM
From EQ Clerics Wiki
Contents |
[edit] Release
Everquest Classic
[edit] In Game Racial Description
While Gnomes are knee-high to some of the taller races, they make up for it with their cleverness and skills. They are by no means a strong and sturdy race, but their edge is their dexterity and intelligence. They were the second race, after Dwarves, created by Brell Serilis.
[edit] Starting Cities
Ak'non
Crescent Reach
[edit] Racial Tensions
Iksar
[edit] Deities
[edit] Classes
- Cleric (CLR)
- Enchanter (ENC)
- Magician (MAG)
- Necromancer (NEC)
- Rogue (ROG)
- Shadowknight (SHD)
- Warrior (WAR)
- Wizard (WIZ)
[edit] Languages
- Common Tongue +100
- Dwarvish +54
- Gnomish +100
[edit] Racial Abilities
Sight: Infravision: Allows you to see in the dark, but not as well as Ultravision.
Tinkering +50:
A tradeskill where you can make different objects that can be sold to other races or used for yourself. A gnome starts with 50 skill, for more information check out: Eqtraders.com.
Model:
Due to the small model, actually the smallest PC model in the game, a gnome has no need for shrink effects. If a gnome is shrunk, they will only notice a very neglible effect.
Armor Size: Small
Today size requirements are obsolete as of end game Scars of Velious and all of Shadows of Luclin expansion items.

