Mobs

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There are several types of mobs in the game:

  • Animals
  • Undead
  • Life
  • Summoned

etc.

This talks a bit about undead mobs and why clerics LOVE to kill them, as well as some locations where you can find undead based on differing levels.


[edit] LIVE MOBS

There are a number of locations (in addition to those above) where a cleric can solo live mobs:

Low levels -

  • Acrylia Caverns
  • The Deep
  • Akheva Ruins


Mid levels -

  • Ssra Temple
  • Sol Ro's tower (entrance area)
  • Thundercrest (the entrance/bridge drakes or go inside and pull giants and those goblins)
  • Corathus Creep
  • Grieg's End
  • Cazic Thule

Mid-high levels -

  • Plane of Fire
  • Plane of Earth
  • Sunderock Springs
  • The Buried Sea
  • Dragonscale Hills

High levels -

  • Katta Castrum
  • Loping Plains
  • Mecha Guardian
  • Hills of Shade

[edit] UNDEAD MOBS

One thing about undead mobs that is cleric friendly - most undead do not run away at low health.

Clerics also receive special spells to deal with undead mobs. We receive dots (damage over time), and undead only nukes that are quick(er) casting than our regular nukes.


Zones where you can find a fair # of undead mobs to kill include:

Early levels -

  • Befallen
  • The Estate of Unrest

Lower-Mid levels -

  • Chardok B
  • Tower of Frozen Shadows
  • Old Seb
  • Charasis (Howling Stones)
  • Veksar

Mid levels -

  • The Grey (sun reverents around the lake)
  • Natimbi
  • Noble's Causeway (undead Murkgliders)
  • Crypt of Decay
  • Plane of Hate

Mid-high levels -

  • Arcstone - the undead or horses by the undead camp
  • Undershore
  • Devastation
  • Direwind Cliffs

High levels -

  • Loping Plains (skeletons by HoS entrance)
  • Hills of Shade
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