OGR

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[edit] Release

Everquest Classic

[edit] In Game Racial Description

With their lumbering gait and enormous breadth, Ogres are an ominous presence. Created by Rallos Zek, these massive creatures are feared in battle for their raw strength and uncanny endurance. While not very intelligent, Ogres are known to cooperate with one another quite efficiently.

[edit] Starting Cities

Oggok

Crescent Reach

[edit] Racial Tensions

[edit] Deities

[edit] Classes

[edit] *Languages

  • Common Tongue +100
  • Dark Speech +100
  • Ogre +100

[edit] Racial Abilities

Sight: Infravision: The ability to see in the dark, but not as well as Ultravision.

Slam +50:

This skill is a stun attack based off of Shoulder slot AC. As a stun attack it has the ability to interrupt casting in both PvE and PvP. Originally coded with an AC cap of 25, this cap has since been lifted as of The Secrets of Faydwer expansion. This skill is on the same combat timer as Bash. You may use Disarm, Kick, and Taunt all at the same time in a cycle.

Fire Resistance -20:

A penalty to resist fire based attacks, however this statistic will increase through itemization and is neglible.

Frontal Melee Stun Immunity:

Stun immunity to all frontal melee attacks. This means that an ogre cannot be interrupted or stunned from the frontal arc except by spell based stuns.

Racial Experience Penalty -15% (Defunct):

Previous to The Serpent Spine Barbarians, Ogres, Iksars, and Trolls had experience penalties. The developers reasoned that this leveling penalty made it harder for friends to keep pace with eachother, so it has since been removed. The penalty in the past did not effect AA xp only normal experience.

Model:

A large race, so geometrically can be challenging to get into large spaces. So a shrink effect is necessary sometimes or crouching

Armor Size: Large

Today size requirements are obsolete as of end game Scars of Velious and all of Shadows of Luclin expansion items.

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