Quests
From EQ Clerics Wiki
Quests There are a number of quests in the game, some are cleric specific such as race-specific and epic quests and others are quests that may be of interest to clerics. The first two options are discussed below (with general quests following up at the end).
[edit] Race Specific Quests
Everquest gives quests for various clerical races that include a series of progressively harder tasks (for a young cleric starting out) that result in items such as a snare necklace, free ale, etc.
- Dwarves: Initiate (Strengthen); Disciple (Summon Holy Ale of Brell) = Brell Serilis ()
- Dark elves: Initiate (Weaken); Disciple (Siphon Strength); Reagent (Snare) = () Symbol of Innoruuk
- Eurodites: Initiate (Lull); Disciple (Soothe); Reagent (Calm) = () Symbol of Quellious
- Bertoxxulous followers: Initiate (Disease Cloud) = Bertoxxulous ()
- Cazic Thule followers: Initiate (Spook the Dead); Disciple (Panic Animal) = Cazic Thule ()
- Tunare followers: Initiate (Haste); Disciple (Aloe Sweat-15 DR/PR resist increase) = () Symbol of Tunare
[edit] Epic Quests
Over the years Everquest has created several quests known as Epic quests. These Epic quests garner an item for a specific class.
The first epic quest ever created is called the 1.0 Epic and for clerics this item is called Water Sprinkler of Nem Ankh and is widely acclaimed as one of the most important Epics in existance, even 7 years after Everquest created it. It is a weapon (usable in primary) that has a 'right click' unlimited charge cast of Reviviscence (96% rez).
Also known as the Epic 1.5. This was introduced during the Omens of War expansion. There is a pre-quest clerics can do if they do not have their 1.0 before they start the quest for their 1.5. For clerics this weapon is a shield and it has two effects. One is a worn effect of 'spell casting subtlety' to reduce aggro and the other is a right click effect which when used acts as both a 'divine arbitration' and group heal effect.
The third epic introduced is called the 2.0 Epic and this one requires a drop from the end/raiding zone of the Omens of War expansion. It is a continuation of the 1.5 quest and upgrades the stats,shortens the refresh timer of the clicky effect and increases the amount of subtlety.
The 1.5 epic is required in order to obtain the 2.0.
The fourth epic introduced is called the 2.5 Epic and this was introduced during the Depths of Darkhollow expansion. It consists of a drop (obtained from the end/raiding zone of this expansion) which, when turned into an NPC adds stats and boosts the stats and the worn effect of the 2.0 Epic. The 2.0 is required in order to obtain the 2.5. It is added as an invisible augment to the epic shield when you complete the quest.
[edit] Expansion Specific Quests
Each expansion often has a specific quest line that is worthwhile to work through for the results, or the lore, or just because it is fun. Here are some quest highlights.
[edit] Ruins of Kunark
- Water Sprinkler of Nem Ankh: also known as the Epic 1.0.
[edit] Scars of Velious
- Coldain Prayer Shawl: The first Tradeskill-heavy quest arc in Everquest.
- The Ring War: Another quest arc that was famous especially for the scripted war in Great Divide at the end.
[edit] Shadows of Luclin
- Vex Thal Key: Required for access to Vex Thal, the end game of the expansion.
- Sigil Earring of Veracity: High end (for the time) earring quest, also grants access to Lord Inquisitor Seru's chamber (arx key).
[edit] Planes of Power
- Aid Grimbal: The second Tradeskill-heavy quest arc.
[edit] Legacy of Ykesha
- Blood Spells: Results in the Pureblood spell for clerics.
- Temperance: Results in the Temperance spell for clerics.
[edit] Lost Dungeons of Norrath
- Adventurer's Stone: Improves a charm aug the more Lost Dungeons Adventures you complete.
[edit] Gates of Discord
- Breakdown in Communication: Find out what happened to the explorers of Taelosia for an aug.
- Samples of Discord: Collect samples from each Discordian mob type on Taelosia.
[edit] Omens of War
- Harmony of the Soul: Our second epic weapon. Rewards a weaker reward at the midway point of the quest.
- Anguish Signets: Required to zone into the Citadel of Anguish, the end zone of Omens of War
- Muramite Proving Ground Trials: Each group trial you complete will raise your resists cap by 5.
[edit] Dragons of Norrath
- Progression Arc: Whichever camp you align yourself with, you will need to do tasks to gain faction and receive abilities, in the form of AA's.
- Cultural Tradeskills: Cultural armors were introduced with this expansion. To make the armors, you must complete a quest from your home town.
[edit] Depths of Darkhollow
- Access to Dreadspire: Missions you need to access Dreadspire Keep
- Kelliad : An arc of 5 missions needed to receive the L68 spell.
- Brovil Palivineg: An arc of 5 missions needed to receive the L69 spell. Also used to get part of the Mask of the Den Lord.
- Jarzarrad the Prophet: An arc of 5 missions needed to receive the L70 spell. Also used to get part of the Mask of the Den Lord.
- Mask of the Den Lord: An evolving mask with a clicky that increases your resistance to Disease, Poison, Magic, Fire and Cold. You need to complete 5 mission arcs to receive the mask.
- Brovil Palivineg: Rewards part of the mask.
- Jarzarrad the Prophet: Rewards part of the mask.
- Belfast: Rewards part of the mask.
- Widdlethorp Gemfinder: Rewards part of the mask.
- Shadowwalker Dustspirit: Rewards part of the mask.
- Slipgear Gem: An exploration quest that results in a charm aug.
[edit] Prophecy of Ro
- Theater of Blood Access: A series of missions needed to access the Theater of Blood
- Arena Champions Badge: A series of fights you do in the Freeport Arena for a charm.
- Tradeskill Trophies: Trophies you can receive for proving your skill at your tradeskills.
[edit] The Serpent's Spine
- Wanderlust Guild Loadstone : A charm that increases the more interesting items you find and turn in.
- Steppes Portal : A necklace quest that lets you port to The Steppes
- Exploration Aug: An Aug that improves the more you explore the Serpent's Spine.
[edit] The Buried Sea
- Jonas's Hand Aug: An aug for the hand slot you receive from questing in The Buried Sea
- Pottery Shards: Gather all the pottery shards from the domes around Katta Castrum for a rechargeable clicky.
[edit] Secrets of Faydwer
- Access to Crystalos: Gain access to the Sleeper's New Lair.
- Cursed Obsidian Faycite: New augment from doing quests for Bertoxxulous's Chosen in Hills of Shade.
- Blessed Celestine Faycite: New augment from doing quests for Camp Valor in Hills of Shade.
- Model XLII Spatial Temporal Oculus: A face augment from quests around Dragonscale Hills

