Types of Spells (What can Clerics do?)

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Crystilla
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Types of Spells (What can Clerics do?)

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This is a general listing of the types of spells clerics get. It will start off with some general abilities for the level 1-50 crowd, and then for each expansion release, this will list the "new" spells that were added.

LEVEL 1-50:
Level 1-50 includes most of the basic spell types that a cleric will receive over their lifetime.
  • Heals - direct and group, later on heal-over-time was added (hots)
  • Buffs - single target and group (combination and split buffs)
  • Cures - resist cures and removal spells
  • Nukes - direct damage and damage-over-time (dots) and Area effect (AE) and Point Blank Area Effect (PBAE)
  • Stuns
  • Fear (undead mobs only)
  • Root
  • Resurrection
  • Atone (blur)
  • Pacify
  • Summoned Hammers
  • Pet hammer spells
  • Utility ones - such as summon food, drink, blind, true north, sense undead
  • And several other options

LEVEL 50-60:
Level 50 is duplicated here for a purpose. After the original release/1st expansion was launched, some new spells started finding their way to the game and they were also backcreated for lower levels as well. Examples of these include:
  • Defensive Melee Procs (to help strengthen the 'melee' cleric desire) - Ward of the Divine (level 50) is the first example of this. When mobs attempt to hit you, this may proc damage on them. Very useful with multiple mobs on you.
  • Direct heals split into multiple categories - Remedy (fast cast, lower heal) and Light (slightly slower cast, higher heal) to allow different options to be used based on need.
  • 1st multi resist cure (Pureblood) - this was the result of a quest
  • Vie abilities - when cast on a player, they will take 10% of the damage a mob does to that player until the cap damage is exceeded. (So for example, if a mob hits for 100, vie will 'eat' 10 damage so the player only takes 90 damage.). First version of this spell is Ward of Vie.
  • Spell Haste - when a player has this buff on them, all spells are cast 9-11% quicker. Blessing of Piety is the earliest version of this spell.
  • Low Level Buffing - Temperance and Blessing of Temperance was added as quest obtainable.
  • Reverse DS/Heals - Mark of Retribution is the first of this spell line. Mark of Karn is the 2nd spell line. Eventually both lines get merged.
  • First Introduction to Raid Spells - Level 60 raid spells are called "Ancient". THIS is one example.



LEVEL 61-70: Our first introduction to dual possibility spells occurs in this level range.
  • Death's Regret - this nuke also has a 25% chance to proc a snare.
  • Chromastrike - the first 'chromatic' resist based nuke. From here on, we get 1 magic and 1 chromatic nuke per spell cycle.
  • Desperate Renewal - our first combination direct heal/cure spell.
  • Puratus - single spell (never repeated in later expansions) but is a cure/block next resist ability. Never fully worked right so not upgraded.
  • Aura of the Pious (level 70) and Aura of the Zealot (level 55 backfilled) - the first aura abilities. Never be be updated.



LEVEL 71-80:
The introduction of "tiered" spells. Rank 1 is the weakest and generally was available initially via vendors. Rank 2 was stronger and obtained through killing mobs/drops in the zones. Rank 3 has always been raid version, maximum strength and almost always obtainable only through raids. *NOTE* With the new free to play launch, almost all rank 1's will be available on vendors in Plane of Knowledge. An occasional spell here/there (from level 1-80/85) may not be on the vendors but in general you will only need to go to Plane of Knowledge to obtain all your key spells. New spell lines here include:
  • Vow of Valor - melee oriented buff (when you swing, you may proc a nuke on the mobs and a heal on yourself).
  • Consecreate Ground Aura - 1st undead aura which damages mobs and has a small chance to root them.
  • Promised Renewal - 1st spell line that has a delayed heal. 0.5 cast time, then 18-24 seconds later your target will be healed. (Good for pullers, low aggro heals, timing with AE's and more). Druids also receive a version of this line (as does mages later on) and shaman at end levels have a similar spell with proc ability which will interfere with this.
  • Blood of the Martyr - first viral reverse DS spell. Cast this on a mob and it will continue to try and cast a viral cast on any mobs around your initial mob.
  • Eleventh-Hour - first emergency 0.75 second cast heal (with HP restrictions).
  • Circle of Divinity Aura - first HP raising aura (percentage based).



LEVEL 81-85:
These are the new spells/spell lines added for level 81-85. We only did a 5 level spread this time as it emcompasses two expansions (only one was a level increasing one). This was the spell level which really introduced dual purpose spells.
  • Providence - one time spell (never repeated/upgraded). Fairly weak overall and almost never used from the start. Gave a chance to reflect incomming damage back on the caster. (Very short lived spell, long recast made it unusable)
  • Holy Intervention - 1st pure dual ability spell. Heal with nuke passthrough (to target's target).
  • Holy Contravention - Nuke with heal passthrough to target's target.
  • Blessed Aquifer - Vial with 5 charges of undead dot. (Can go in potion belt). Has chance to proc undead slow (first time clerics received this ability).
  • Glorious Denunciation - 1st time nuke/twinheal ability. Nuke target and you get a buff with 2 twinheal counters. Twinheal means when you cast one direct heal, that same direct heal will be cast again at 0 mana/instantly.
  • Erud's Retort - first heal proc/reverse DS spell. Heal your target with a recurring heal proc and tosses that expansion's reverse DS spell on the mob.



LEVEL 86-95:
  • Annihilate the Undead - Undead nuke with chance of "big boom" proc (cleric/pallies finally got a copy of the druid/mage spell).
  • Word of Awakening - 1st group heal without cure in 30-40 expansion levels.
  • Divine Intercession - 1st upgrade to the level 39 spell (Divine Intervention).
  • Shining Rampart - new vie spell line (no cap, shorter duration but also has heal proc and stun component = way better than regular vie spell).
  • Healing Splash - 1st "free target" AE heal (gives target ring you can move near you and heal will hit near that ring).
  • Infusion of the Faithful - Adds a healing proc to your (self only) weapons. There also is Hand of the Faithful Infusion for a group version.
  • Mark of Erion - short term DS spell with issues (had counters, long recast, low damage).
  • Issuance of Faith - heal proc (uses cleric 1.5/2.0/2.5 epic as graphic). Free Target AE heal for 2 minutes.
  • Vow of Vitriol - long asked for way to negate spell casting subtlety (it's our VoV spell with a very large hate proc modifier to help us maintain aggro if we desire). Everything identical to VoV line except for additional hate.


And key buff changes for this expansion (all in one combination unity spells).

LEVEL 96-115:
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whiteviperx
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Re: Types of Spells (What can Clerics do?)

Post by whiteviperx »

Anticipated Interposition links to wrong spell

correct link is

https://everquest.allakhazam.com/db/ite ... tem=113650
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Crystilla
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Re: Types of Spells (What can Clerics do?)

Post by Crystilla »

whiteviperx wrote: Sun May 23, 2021 6:58 pm Anticipated Interposition links to wrong spell

correct link is

https://everquest.allakhazam.com/db/ite ... tem=113650
Thanks for catching that. While this site is definitely very low traffic, what is portrayed I really do want to be accurate :)
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